Friday, March 23, 2012

How to Build a Mini Computer for Linux Distro

Because Linux is powerful but does not take up as much space or as many resources, it has become a popular operating system to run on mini-computer systems. Building a mini-computer system for your Linux distribution can save you money and reward you with a higher-quality computer than if you had purchased a similar complete system from the store.

Step 1

Items you will need

Barebone kit

Processor

Heatsink

Thermal paste

Hard drive

Optical media drive

Peripheral cards

Data cables

Keyboard

Mouse

Linux distribution CD

Research the mini-computer parts and components. There are many options to choose from when dealing with mini-computer setups. Generally, you purchase a "barebone kit" that has the specialty case and motherboard found in mini-computer setups. Make sure to purchase a setup that works with the Linux distribution you plan to use. (Most Linux distributions do not work with Atom processors in their standard format.) Make note of any additional components that you need that do not come with the kit.

Step 2

Purchase the barebone kit and components. If you intend to use your mini-computer for a specific purpose, make sure you purchase any specialty items associated with that use, like a TV tuner card or wireless network card.

Step 3

Open the case. Make sure you properly ground yourself as is discussed in Smart Computing's guide "Get Grounded."

Step 4

Install the processor and heatsink, if your kit did not come with either one. Lift the socket lever, place the processor in the socket and replace the lever. Apply thermal paste as directed by the manufacturer and secure the heatsink to the motherboard with the mounting bracket.

Step 5

Insert the memory into the memory slot. There are locking clamps on each side of the memory chip slot that lock into place when the memory stick is fully seated.

Step 6

Insert the hard drive and optical media drive into their respective drive bays and secure them with the included mounting brackets.

Step 7

Insert any specialty peripheral cards into their respective expansion slots and secure them with the provided mounting hardware.

Step 8

Connect the power and data cables to the drives.

Step 9

Close the case and connect the keyboard, mouse and any other devices (such as a monitor or TV) to the mini-computer.

Step 10

Power on the mini-computer and install your Linux distribution CD.

Tips & Warnings

You can install a Linux Distribution from a USB drive or over a network, if you prefer not to use a CD.
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Top 5 Open Source Project Management Software

We have compiled a list of top 5 open source and hence free-to-use project management software that will make managing and collaborating on multiple projects a charm.

A simple Project Management Software facilitates planning, organizing and scheduling tasks. A more complex project management software can provide tools for allocation of resources, tracking issues, cost or budget management, customer support and sales analysis. There are all sorts of project management software available in the market to cater to the needs of an individual or a small to medium sized groups and business organizations.

Our Top 5 open source project management softwares are -

1. TeamLab

TeamLab is a very easy to use and feature rich online collaboration service.A quick snapshot of the dashboard will help you understand its simplicity.

 Some of its Main Features are -

⁠●⁠Project Management - Build teams and assign tasks. Schedule project milestones, track project activity and generate reports.

⁠●⁠Business Collaboration - Create posts in blogs and forums, view employee details. Share photos, bookmarks and Wiki pages.

⁠●⁠Documanet Management - Create, edit, save and share documents directly on your portal. Import docs base from Google Docs, Zoho, Box.net. Integrate documents into your project module.

⁠●⁠Customer Relationship Management - Manage your customer relations directly on your portal. Use the multi-functional system to build efficient clients interaction. 

⁠●⁠And Many more including Email Management, Mobile Version & Calendar.

They provide an very simple sign up process to get started which gives 1 GB of free space as well. See More

OR just download and install on your own server or machine.


2. Tree.io

As they say it, Tree.io is an all inclusive cloud based business management software.

Again a very clean and easy to use interface supporting many features including : - 

⁠●⁠Project Management

⁠●⁠Service Support

⁠●⁠Sales Management

⁠●⁠Document Mangement

⁠●⁠Identity Management

⁠●⁠And Finance, Mobile, Messaging, Reports.

Check out the download section.

3. Project-Open

Project-Open is a very extensive system. It helps you to run your business by covering areas including CRM, sales, project planning, project tracking, project collaboration, time sheet management, financial ma­nagement, invoicing and payments. With more than 1,000,000 lines of code it is one of the largest open-source web applications in the worl­d. It is used by more than 3000 companies in more than 80 countries.

We will not recommended it for small or individual projects as its a complicated system.

There is a huge list of its features here. They also provide a demo on their site.

4. dotProject

dotProject is built using free open-source applications and is produced and maintained by a small, but dedicated group of volunteers. dotProject is programmed in PHP, and utilises MySQL for a backend database (although other databases such as Postgres could also be used).Recommended server platform includes Apache 1.3.27, PHP 4.2+, and MySQL. In the spirit of free, peer-reviewed, open source application development, we would also encourage you to use an operating system such as Linux, FreeBSD, or OpenBSD. However, additional operating systems such as Windows, Mac, and other flavours of unix are also supported. 

5. LibrePlan

LibrePlan is a collaborative tool to plan, monitor and control projects and has a rich web interface which provides a desktop alike user experience. All the team members can take part in the planning and this makes possible to have a real-time planning .

LibrePlan is open source and you can download, install and customize it for free.

Some of the other open source project management software available that could not make it to top 5 are:-

Projectnet

Plandora

Redmine

web2project

xplanner

openproj
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Thursday, March 15, 2012

Is Ubuntu becoming a big name in enterprise Linux servers?

Is Ubuntu becoming a big name in enterprise Linux servers?

By Steven J. Vaughan-Nichols | March 14, 2012, 2:11pm PDT

When you think of Ubuntu Linux, what do you think of? I would guess you think about the Linux desktop. While Ubuntu is certainly a big player—maybe the biggest—when it comes to the Linux desktop, Mark Shuttleworth, founder of Canonical, the company behind Ubuntu wants you to know that "A remarkable thing happened this year: companies started adopting Ubuntu over RHEL for large-scale enterprise workloads, in droves."

Since last summer, Ubuntu has been more popular than Red Hat as a Web server.

Shuttleworth makes this claim because, according to W3Tech, which surveys technologies used on the Web, shows that since July 2011 Ubuntu has overtaken Red Hat Enterprise Linux (RHEL) for Web servers. According to W3Techs, as of February, "Ubuntu s now used on 6% of all Web servers, up from 4% one year ago."

Shuttleworth choose Web servers for his benchmark because "Web services are a public affair." Nevertheless, Shuttleworth claims that "the trend is even starker if you look at what we know of new-style services, like clouds and big data."

He may be on to something. In my own research, I found that Cloud Market, a group that scans the Amazon EC2 cloud use shows Ubuntu is the top operating system with almost 12-thousand instances. Generic Linux comes in second trailing by thousands, and Windows is far behind in third with 3,58-thousand instances. Combining RHEL with its clone CentOS, the Red Hat family came in with about 2.3-thousand.

Now Cloud Market is measuring Amazon Machine Image (AMI), a pre-configured operating system and virtual application software which is used to create a virtual machine, not the number of running systems. As Shuttleworth told me during our e-mail discussion of Cloud Market's data "I would characterize it as an easily gamed measure of innovation (i.e. a measure that will become less useful if lots of people start talking about it :-) rather than a measure of adoption. It's a measure of how many people have taken the OS and done their own snapshot with their own customizations, not a measure of how many of each of those images is running." Since, however, no one to my knowledge has been looking at Cloud Market's data in this way it strikes me as still showing serious business server interest in Ubuntu.

Ubuntu images are by far the most popular operating system images on the Amazon cloud.

So why are people looking at Ubuntu for servers? In his blog posting Shuttleworth wrote, "The key driver of this has been that we added quality as a top-level goal across the teams that build Ubuntu – both Canonical's and the community's. We also have retained the focus on keeping the up-to-date tools available on Ubuntu for developers, and on delivering a great experience in the cloud, where computing is headed."

Sure, "The headlines for Ubuntu have all been about the desktop and consumer-focused design efforts, with the introduction of Unity and the expansion of our goals to span the phone, the tablet, the TV as well as the PC. But underpinning those goals has been a raising of the quality game."

Looking ahead, Shuttleworth wrote, "12.04 LTS [Long Term Support] is a coming of age release for Ubuntu in the data centre as much as its the first LTS to sport the interface which was designed to span the full range of personal computing needs. At the same time he notes that "OpenStack's [the popular open-source cloud platform) Essex release is lined up to be a perfect fit for 12.04 LTS. That is not a coincidence, it's a value to which both projects are committed. Upstream projects that care about their user's and care about being adopted quickly, want an effective conduit of their goodness straight to users. By adopting the 6-month / 2-year cadence of step and LTS releases, and aligning those with Ubuntu's release cycle, OpenStack ensures that a very large audience of system administrators, developers and enterprise decision makers can plan for their OpenStack deployment, and know they will have a robust and very widely deployed LTS platform together with a very widely supported release of OpenStack."

Shuttleworth concluded, "Every dependency that Essex needs is exactly provided in 12.04 LTS, the way that all of the major public clouds based on OpenStack are using it. By adopting a common message on releases, we make both OpenStack and Ubuntu stronger, and do so in a way which is entirely transparent and accessible to other distributions."

So is Ubuntu ready to take on RHEL? I think Ubuntu's getting to be a significant server player, but it's not at Red Hat's level yet. Red Hat is closing in on being the first pure-play Linux and open-source company with a billion in annual revenue. Canonical, while privately held, isn't in that ballpark yet. In addition, Web servers, which Shuttleworth uses as the foundation for his claim, are edge servers and not really enterprise servers as such.

Still, Canonical's flagship Linux is clearly adopted by more and more businesses. I can well believe that the race for being the number one Linux server in the 2010s might have Canonical and Ubuntu nipping at Red Hat's heels rather than SUSE or Oracle.


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Tuesday, March 13, 2012

Pengguna Gak Pede Pakai Open Source?

Achmad Rouzni Noor II : detikInet

detikcom - Jakarta, Banyak manfaat didapatkan dari menggunakan open source, salah satunya efisiensi. Tapi itu belum cukup untuk menarik minat masyarakat untuk menggunakannya.

Salah satu hambatan yang dihadapi adalah rasa percaya diri untuk menggunakan peranti lunak berbasis terbuka tersebut. Apalagi selama ini sebagian masyarakat sudah lama terbiasa menggunakan software proprietary.

"Kadang yang jadi persoalan adalah ada semacam habitual dari sebagian masyarakat, kalau tidak pakai yang proprietary kurang percaya diri. Padahal sudah banyak kisah sukses dari open source seperti, sistem operasi komputer, handphone dan tablet, web browser, web server, office suite, database server," terang Kepala Pusat Informasi dan Humas Kementerian Komunfo Gatot S Dewa Broto, kepada detikINET, di Gedung Kemenkominfo, Jakarta, Selasa (13/3/2012).

Gatot menambahkan kadang ada sejumlah hardware yang tidak didukung untuk penggunaan open source. Sedangkan sisi lain kadang masyarakat kita cenderung lebih senang cari yang mudah dan familiar yang ada.

Menjadi tugas dan pekerjaan rumah bagi Kominfo untuk mengubah mindset masyarakat ke arah open source, agar bisa berjalan cukup lancar meski butuh extra effort dan rentang waktu yang cukup lama.

"Kominfo masih sangat concern dengan tingginya tingkat pembajakan piranti lunak di Indonesia, karena besarannya berkisar pada level 85 persen dan tertinggi di Asean," sebut Gatot.

Berapa langkah yang dilakukan Kominfo di antaranya, memberdayakan Free/Open Source Software (FOSS) seluas mungkin.

Langkah lain adalah sosialisasi di lingkungan berbagai instansi pemerintah, mengingat alokasi anggaran pemerintah untuk pengadaan IT dari tahun ke tahun kini makin meningkat searah dengan kecenderungan IT based public services untuk menunjang iklim investasi.

"Karena dengan penggunaan open source akan banyak efisiensi yang bisa dilakukan. Dan langkah lain berupa penertiban oleh aparat penegak hukum," tandasnya.


Hubungi kami untuk implementasi:
+ mail server dengan Zimbra
+ video conference dengan BigBlueButton
+ erp dengan frontAccount
+ ecommerce dengan Prestashop/OpenChart
+ webportal / cms dengan Drupal

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Biar Hemat dengan Open Source, Presiden Perlu Turun Tangan?

Selasa, 13/03/2012 17:41 WIB

Achmad Rouzni Noor II : detikInet

detikcom - Jakarta, Open source sukses menekan biaya komputasi Pemda Pekalongan hingga Rp 32 miliar. Jika bisa menghemat pengeluaran demikian besar, mengapa program go open source ini tak diikuti oleh seluruh instansi pemerintah lainnya?

Niat ini sejatinya sudah digaungkan sejak 2005 lalu. Bahkan, Kementerian Kominfo sempat bertekad untuk memigrasikan seluruh operating system yang ada di semua departemen dan instansi pemerintah ke open source pada akhir 2011 kemarin.

"Sudah berlangsung migrasi di banyak instansi pemerintah, tetapi belum full applicable," kata Kepala Pusat Informasi dan Humas Kementerian Kominfo, Gatot S Dewa Broto, kepada detikINET usai IOSA 2012, Selasa (13/3/2012).

"Misalnya, kementerian 'A' sudah ada yang gunakan open source, tetapi hanya minoritas. Karena yang mayoritas tetap yang proprietary," lanjut Gatot.

Ia pun berpendapat, agar open source bisa 'dipaksakan' jadi OS wajib di pemerintahan, salah satu terobosannya bisa dipertegas melalui peraturan pengadaan barang dan jasa.

"Selama ini memang netral teknologinya, jadi bisa dua-duanya digunakan. Kuncinya, tergantung political will bersama," kata dia.

Lebih ekstrimnya lagi, jika mau benar-benar melakukan penghematan luar biasa besar--seperti yang dilakukan Pemda Pekalongan -- instruksi untuk migrasi go open source seharusnya datang dari presiden.

"Instruksinya presiden kan sudah ada di Inpres No. 1 tahun 2001 dan No. 6 tahun 2001. Tetapi hanya berupa pemberdayaan TIK, tidak spesifik harus open source," kata Gatot.

Namun, dengan adanya Surat Edaran (SE) Menpan No. SE/01/M-PAN/3/2009 yang intinya memerintahkan pengecekan perangkat lunak yang digunakan, dan memberi batas waktu 31 Desember 2011 bagi seluruh instansi untuk harus sudah menerapkan perangkat lunak legal, bisa menjadi entry point bagi open source.

"Idealnya memang harus melalui tataran peraturan yang lebih tinggi biar ngefek banget," Gatot terkekeh.

"Ya, gugus tugas anti pornografi saja bisa disusun. Masa untuk urusan open source saja tidak bisa. Kita tunggu sinyal dan inisiatif dari Menpan, kami di Kominfo pasti dukung mumpung gejala e-Gov sedang sangat kenceng," pungkasnya.


Hubungi kami untuk implementasi:
+ mail server dengan Zimbra
+ video conference dengan BigBlueButton
+ erp dengan frontAccount
+ ecommerce dengan Prestashop/OpenChart
+ webportal / cms dengan Drupal

Fanky 08121057533

build-access-manage at dayaciptamandiri.com

Modal Pas-pasan, Open Source Kian Dilirik

Susetyo Dwi Prihadi : detikInet

detikcom - Jakarta, Penggunaan open source saat ini sudah tidak lagi sekadar slogan. Buktinya, banyak perusahaan yang disebutkan mulai beralih ke aplikasi berbasis terbuka itu.

"Sekarang banyak perusahaan consulting yang tadinya menawarkan solusi berbasis proprietary sekarang mulai menawarkan solusi yang sama fungsinya, tapi berbasis open source," jelas penggiat open source I Made Wiryana, kepada detikINET, di Gedung Kominfo, Jakarta, Selasa (13/3/2012).

Pria yang menjabat sebagai Ketua Committe Indonesia Open Source Award (IOSA) 2012 itu mengungkapkan, aplikasi berbasis open source pastinya akan memberikan banyak keuntungan berlipat bagi penggunanya.

Dengan menggunakan open source, profit atau keuntungan yang didapat akan jauh lebih besar. Karena harga solusi yang ditawarkan sama, tapi modalnya tidak terlalu banyak.

Hal senada juga diungkapkan oleh Heru Nugroho, penggiat open source dari Yayasan Air Putih. Menurutnya, di kalangan industri, aplikasi seperti ini masih menjadi andalan.

"Industri banyak yang menggunakan, misalnya untuk membangun sistem keamanan internet dan lain-lainnya. Apalagi source-nya mudah didapat di internet, tinggal melakukan modifikasi sesuai kebutuhan," imbuh Heru.

Kendati open source sudah semakin banyak digunakan, itu tidak menyurutkan penggunaan software berbayar. Sebab, menurut Heru, perkembangannya akan terus berjalan beriringan dengan aplikasi yang propietary. Dimanapun, di seluruh dunia.

"Apalagi dengan tumbuh pesatnya Android, peluang aplikasi berbasis open source malah bisa dibilang lebih baik. Meskipun tidak lama lagi, aplikasi yang sifatnya propietary juga akan merambah ke sana," tambah Heru.

"Dua 'mazhab' itu akan selalu berjalan beriringan. Tinggal masalah pilihan bagi user, lebih nyaman memanfaatkan yang mana," tandasnya.

Hubungi kami untuk implementasi:
+ mail server dengan Zimbra
+ video conference dengan BigBlueButton
+ erp dengan frontAccount
+ ecommerce dengan Prestashop/OpenChart
+ webportal / cms dengan Drupal

Fanky 08121057533

build-access-manage at dayaciptamandiri.com

Monday, March 12, 2012

Aneka Kiosk

Aneka kiosk untuk keperluan Anda:
+ information kiosk
+ self service kiosk
+ school kiosk
+ company information

Silahkan hubungi kami untuk keperluan implementasi kiosk anda

Fanky
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Gesture-based tech: A future in education?

By Charlie Osborne | March 10, 2012, 3:52pm PST

It was not all that long ago when classrooms were utterly devoid of modern technology. The most sophisticated devices that were supplied to teachers would be a cassette player — still often in use — the occasional projector, and even rarer still, a computer.

That is not to imply that educational establishments are not investing what they can in the next generation. Budgetary cuts, financial constraints, large class sizes and simple impracticality may all be reasons why more innovative tools and technology are not readily implemented across Western educational institutions.

However, there is a shift towards technology-based classrooms. From Apple striking deals with colleges to provide iPads to students to smart board installations or even bring-your-own-device schemes — the change is gradual, but we are unlikely to see a return of the chalk and blackboard era.

Naturally, not all schools are able to provide modern technology for their students. However, those that can and are willing to invest in such devices may be interested in the next leap predicted to take firm hold in education within two to three years — gesture-based technology.

What is gesture-based computing?

According to the latest NMC Horizon Report, gesture-based technological models will become more readily integrated as a method of learning within the next few years.

It is now commonplace for those in the West to own devices that function through the use of gestures rather than just via typing or moving a mouse — whether for business purposes, education or purely for entertainment.

The iPhone, iPad, Nintendo Wii, Microsoft Xbox 360 Kinect technology and other gesture-based devices and software receive signals in the form of physical movements - including tapping, swipes, touches or movements that allow a user to control the system.

Not only is the nature of gestures universal, and more natural than operating a mouse or keyboard, but it could be a valuable tool in maintaining and focusing students' attention, and promoting an interactive classroom.

If you've ever checked in at the airport with a touch-screen machine, it is gesture-based. This kind of technology does not necessarily require an external controller — in the way the Nintendo Wii does for example — and Microsoft's Kinect technology is based on this idea. Instead of a peripheral device, your entire body acts as a control mechanism.

The potential of this technology is incredible. Advances are being developed across many areas in order to develop gesture-recognition technology to control a wider range of devices, and educational use has not been forgotten.

Why use gesture-based technology?

The use of gesture-based control mechanisms allows a user to engage with a virtual environment and manipulate information instinctively. Not only can it be used in lessons, it can also be implemented as means to expand classroom resources and data management systems to connect students to their education in a new way — by allowing them to take more control of their own learning.

Some schools have taken on board just how much potential gesture-based technology has to improve the quality of our classrooms. According to the Maple Valley Reporter, Thuan Nguyen, chief information officer for the Kent school district's information technology department said:

"We really want our students' learning to be more interactive, which can be done through many emerging technologies. We feel it is our responsibility to match what is going on in our society. Our society is becoming more technological and digital, meaning we need these same tools in our classroom so that our students can graduate and be successful in the real world."

We owe it to the next generation to prepare them properly for an increasingly digital society. Many examples exist — such as medical students being able to practice procedures and manipulate data from virtual cadavers or x-ray scans, and not only are we able to make students more comfortable using modern technology, but it may be a means to encourage innovation and development in the future.

Businesses are increasingly concerned about a lack of technological training in school leavers or graduates fresh from university, and we are only damaging our economic growth if the problem is not addressed.

Active vs passive learning

Gesture-based Computing has the potential to be a transformative technology, because further than being used simply as a medium for learning, it also may change our attitudes concerning how we interact with computers in class, and promote active learning methods.

The traditional classroom no longer has to be the focal point of learning, and we no longer have to rely on passive teaching styles. Gesture recognition technology is far more than using a Nintendo Wii to exercise – game environments can, and are being developed, to promote activities that improve social skills, involves team work, and allows users to solve problems through collaboration. This, in turn, promotes a method of teaching which is student-focused rather than teacher-centered.

There is a modern shift towards less passive learning styles, and more active, student-centered approaches to classroom learning. Instead of a lesson being structured around teacher-talking time, where students listen and do not necessarily engage with the content of a lesson, it is more common for students to be actively participating in activities; whether through project work, media, presentations or team objectives.

What makes gesture-based technology unique in this respect is that it has the potential to allow collaborative efforts on a wider scale — more than setting up a classroom blog, or using Powerpoint to create a presentation, and can be used to further promote content engagement.

There is a world of difference between the options available. Microsoft's Kinect technology and the humble tape player are examples worthy of note. A tape player is a tool in which to facilitate learning — by playing a language exercise, for example — whereas Kinect technology can be a way of learning in itself. Gesture-based technology can be considered a medium within itself that students can learn from, as an interactive, active learning platform, rather than simply a means to play or access study material.

Everyone has a unique skillset, and students learn in different ways. Some students learn best through doing, some through visuals, and some by listening. There is a fine line between interactive activities that promote the core of a lesson, and those that simply waste time — and the use of gesture-based devices is no exception.

However, the possibility of immersing students in a virtual world that encompasses a broader range of environmental factors that can engage learners through the ways they learn naturally can be a valuable way for teachers to engage students more readily.

What are the issues associated with this kind of technology?

Gesture computing has potential, but it is also limited in educational use by a wide range of factors. These include:

Cost benefit vs longevity. By the time a school has the means to, or decides on investing in such technology, new advances are likely to already been developed. Academic institutions have to make decisions about what technology is financially worth investing in, and whether there will be benefits to students — especially as it is possible that new, more innovative technology will be on the market by the time purchases are made.

Training. Students are often more tech-savvy than their teachers, and if schools choose to invest in new devices or software, they must also invest in their staff and the required knowledge and training to operate and understand it properly.

The novelty factor. There are many arguments for and against the use of technology that has the potential to distract students — and may be more of a novelty than a quality tool for learning. As such, teachers have to decide the best means to use this kind of technology effectively.

Feasibility. Students often expect to be able to use technology in class. This often causes issues for schools, and the ability to change school curriculums to accommodate new technology is not necessarily possible. It's not all about the budget; it can also concern just how limited schools can be in relation to adapting courses in a exam-cramming, time-constricted educational system.

The prediction of the adoption of gesture-based technology in schools within the next two to three years appears to be somewhat idealistic. Student may expect more innovative technology in education, however, the cost-benefit and investment required, especially within the current financial climate, may be too much of a stretch within school budgets.

There is still a deep distrust of using laptops and smart devices for learning purposes — compounded by teacher technophobia and those that see little more than novelty in the use of such tools.

Whereas gesture-based computing can be far more than Angry Birds or Xbox games, it is still a struggle to prove the value of such technology. It may be more realistic to suggest that it will be the Gen-Y generation of education professionals that will be more comfortable using and appreciating the value of such advancements.

Although technology like Microsoft's Kinect can connect all dimensions of learning and appeal to a wider range of learner types, it cannot be done with a device alone. It requires the support of both education professionals and the system itself in order to invest in its potential, and in order to recognize this can be used as a process of learning, rather than merely a novelty or tool.
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